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Learning in the Pandemic: How the possibility to play video games during class and attend lessons without getting out of bed affects time-on-task.
Johan Snider
Olle Bälter
Daniel Bosk
Published in:
FIE (2022)
Keyphrases
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video games
learning process
quest atlantis
learning algorithm
game playing
positive examples
learning community
game design
learning systems
learning environment
learning scenarios
serious games
inductive inference
supervised learning
elementary school
computer supported collaboration
artificial intelligence