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Real-time rendering for autostereoscopic 3D display systems.

Yasunobu YamauchiShingo YanagawaHitoshi KobayashiKazuki TairaYuzo Hirayama
Published in: SIGGRAPH Sketches (2004)
Keyphrases
  • real time rendering
  • gpu implementation
  • real time
  • frame rate
  • computing systems