Audience interaction for virtual reality theater and its implementation.
Sang Chul AhnIg-Jae KimHyoung-Gon KimYong-Moo KwonHeedong KoPublished in: VRST (2001)
Keyphrases
- virtual reality
- virtual environment
- collaborative virtual environments
- virtual space
- computer graphics
- photorealistic
- computer animation
- augmented reality
- three dimensional
- computer interface
- virtual humans
- interactive virtual
- multi sensory
- virtual museum
- real time
- human computer interaction
- virtual world
- virtual training
- digital museum
- virtual reality technology
- virtual reality environments
- haptic interaction
- visual data mining
- virtual objects
- virtual laboratory