Engagement: gaming throughout the curriculum.
Briana B. MorrisonJon A. PrestonPublished in: SIGCSE (2009)
Keyphrases
- digital games
- learning gains
- video games
- high school
- secondary school
- virtual environment
- computer games
- professional development
- cooperative learning
- science teachers
- learning environment
- educational games
- pilot study
- student engagement
- game design
- user engagement
- physical education
- computer mediated communication
- game based learning
- neural network
- learning outcomes
- tutoring system
- software engineering
- computer science curriculum