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Using gamification to discover cultural heritage locations from geo-tagged photos.
Armir Bujari
Matteo Ciman
Ombretta Gaggi
Claudio E. Palazzi
Published in:
Pers. Ubiquitous Comput. (2017)
Keyphrases
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cultural heritage
digital libraries
multimedia
virtual museum
user experience
digital objects
cidoc crm
digital archives
dublin core
digital collections
web based technologies
knowledge society
heterogeneous collections
metadata standards