Performance of a Parallel Multi-Agent Simulation using Graphics Hardware.
Timothy W. C. JohnsonJohn R. RankinPublished in: Int. J. Agent Technol. Syst. (2014)
Keyphrases
- graphics hardware
- multi agent simulation
- graphics processing units
- volume rendering
- real time
- texture mapping
- multi agent
- processing speed
- image based rendering
- parallel processing
- shared memory
- computer vision
- parallel computing
- parallel implementation
- computing systems
- times faster
- image space
- parallel algorithm
- computer graphics
- vision system
- general purpose
- d objects
- reinforcement learning