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Optimized wavelet-based texture representation and streaming for GPU texture mapping.
Bob Andries
Jan Lemeire
Adrian Munteanu
Published in:
ICCE (2015)
Keyphrases
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texture mapping
graphics hardware
computer graphics
image based rendering
d objects
photorealistic
d mesh
texture map
real time
human faces
view dependent
multiresolution
depth information
image processing
training set