Sociomaterial movements of students' engagement in a school's makerspace.
Kristiina KumpulainenAnu KajamaaPublished in: Br. J. Educ. Technol. (2020)
Keyphrases
- learning opportunities
- learning environment
- high school
- student engagement
- secondary school
- primary school
- learning experience
- learning gains
- formal education
- middle school
- student learning
- classroom learning
- applied sciences
- digital games
- learning outcomes
- life long learning
- elementary school
- higher education
- high school students
- computing education
- special education
- mathematics learning
- e learning
- middle school mathematics
- learning activities
- school district
- science education
- lesson plans
- learning styles
- distance learning
- college students
- young children
- school education
- science curriculum
- computer usage
- computer science education
- online learning
- video games
- teacher training
- problem based learning
- intelligent tutoring systems
- student participation
- mobile learning
- teaching practices
- tutoring system
- early childhood
- learning tools
- distance education
- school teachers
- learning objectives
- collaborative interactions
- programming course
- sixth grade
- digital literacy
- critical thinking skills
- learning process