A Virtual-Real Interaction Game Design Based on Motion Capture.
Fengquan ZhangYujie ZhaoJiaojiao GuoPublished in: Edutainment (2017)
Keyphrases
- motion capture
- game design
- human computer interaction
- human motion capture data
- human motion
- human body
- virtual humans
- computer animation
- computer games
- video games
- educational games
- augmented reality
- human figure
- computer graphics
- multi view
- game based learning
- learning games
- human motion capture
- user interaction
- game play
- motion capture data
- virtual environment
- serious games
- virtual reality
- design process
- real environment
- real world
- three dimensional
- pairwise
- virtual world
- game mechanics
- multimedia