Automated Planning in Repeated Adversarial Games
Enrique Munoz de CoteArchie C. ChapmanAdam M. SykulskiNicholas R. JenningsPublished in: CoRR (2012)
Keyphrases
- automated planning
- heuristic search
- goal directed
- planning systems
- ai planning
- planning domains
- minimax search
- video games
- computer games
- multi agent
- interactive storytelling
- planning problems
- web service composition
- machine learning
- game play
- autonomous robots
- information retrieval systems
- classical planning
- heuristic search algorithms
- genetic algorithm