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Development of and Adherence to a Computer-Based Gamified Environment Designed to Promote Health and Wellbeing in Older People with Mild Cognitive Impairment.

Mark ScaseBlessing MarandureJennie HancoxKarl KreinerSten HankeJohannes Kropf
Published in: eHealth (2017)
Keyphrases
  • normal controls
  • image segmentation
  • feature space
  • active learning
  • ambient intelligence
  • brain images
  • high degree of accuracy