Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering.
Eun-Seok LeeJin-Hee LeeByeong-Seok ShinPublished in: IEICE Trans. Inf. Syst. (2014)
Keyphrases
- quadtree
- multiresolution
- terrain modeling
- real time rendering
- binary tree
- data structure
- image representation
- tree structure
- wavelet transform
- lossless compression
- computer graphics
- multiresolution representation
- high quality
- fractal image compression
- subband
- directed graph
- image based rendering
- texture mapping
- three dimensional
- block size
- voronoi diagram
- d scene
- image compression
- object recognition
- video sequences
- database