Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members.
Jiwon MoonJe-ho OhSe Beom OhJea In KimYoung Yim DohChungkon ShiPublished in: Culture and Computing (2013)
Keyphrases
- group members
- serious games
- virtual environment
- group learning
- collaborative problem solving
- game engine
- educational games
- video games
- learning scenarios
- information seeking
- face to face meetings
- game play
- group interaction
- functional roles
- game development
- design principles
- computer games
- game based learning
- learning processes
- business processes
- game design
- learning algorithm
- social sciences
- petri net
- business process
- web services
- information retrieval