From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm.
Faranak Fotouhi-GhazviniRae A. EarnshawAli MoeiniDavid RobisonPeter S. ExcellPublished in: Int. J. Interact. Mob. Technol. (2011)
Keyphrases
- m learning
- mixed reality
- e learning
- learning games
- distance learning
- distance education
- mobile learning
- learning technologies
- augmented reality
- higher education
- lifelong learning
- learning experience
- online learning
- virtual world
- learning content
- learning tools
- learning environment
- game based learning
- educational games
- intelligent environments
- learning process
- video games
- learning management systems
- educational contexts
- learning activities
- mobile devices
- learning resources
- mobile applications
- educational resources
- blended learning
- game play
- mobile phone
- language learning
- learning materials
- multimedia
- artificial intelligence
- expert systems
- teaching methods
- learning objects
- game design
- learning design
- context aware
- human computer interaction
- computer games
- serious games
- real environment
- virtual reality
- remote laboratories