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The Effect of Gamification in User Satisfaction, the Approval Rate and Academic Performance.
Gabriela Martínez
Silvia Baldiris
Daniel J. Salas
Published in:
SETE@ICWL (2019)
Keyphrases
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mobile learning
user satisfaction
service quality
information systems
customer satisfaction
structural equation modeling
information quality
perceived quality
kolmogorov smirnov
objective measures
user experience
database
social interaction
perceived usefulness
search experience