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Individualized gamification elements: The impact of avatar and feedback design on reuse intention.

Katharina JahnBastian KordyakaAlla MachulskaTanja Joan EilerArmin GrünewaldTim KluckenRainer BrückCarl Friedrich GethmannBjörn Niehaves
Published in: Comput. Hum. Behav. (2021)
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