Virtual Reality in College English Curriculum: Case Study of Integrating Second Life in Freshman English Course.
Liang-Yi ChungPublished in: AINA Workshops (2012)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- high school
- virtual reality technology
- case study
- english language
- augmented reality
- english teaching
- machine translation
- computer graphics
- language learning
- multi sensory
- natural language
- three dimensional
- college level
- virtual humans
- computer animation
- virtual museum
- grade level
- virtual space
- visual data mining
- photorealistic
- collaborative virtual environments
- autonomous learning
- virtual training
- machine learning
- english learning
- pattern recognition
- cooperative learning
- attitudes toward
- signal processing