Raising Readers with Ready To Learn: A six-year follow-up to an early educational computer game intervention.
Lisa B. HurwitzKelly L. SchmittPublished in: Comput. Hum. Behav. (2020)
Keyphrases
- computer games
- educational games
- digital storytelling
- game engine
- educational software
- serious games
- pilot study
- adventure game
- games based learning
- game design
- digital games
- game play
- video games
- role playing game
- online game
- game based learning
- commercial games
- digital entertainment
- e learning
- game developers
- game development
- school education
- human computer interaction
- learning environment