Building and sustaining large, long-term online communities: family business and gamifying the game.
Nathaniel PoorPublished in: FDG (2019)
Keyphrases
- online communities
- long term
- online game
- content analysis
- social networks
- short term
- information systems
- virtual communities
- social media
- social influence
- data mining
- decision making
- construction industry
- special case
- online learning communities
- game theory
- computer games
- social networking
- video games
- business process
- nash equilibrium
- business intelligence
- business processes
- educational games
- game play
- supply chain management
- game playing
- record keeping
- business models
- electronic commerce
- social web
- game development
- online learning