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An empirical evaluation of TCP performance in online games.

Kuan-Ta ChenChun-Ying HuangPolly HuangChin-Laung Lei
Published in: Advances in Computer Entertainment Technology (2006)
Keyphrases
  • online game
  • online gaming
  • end to end
  • educational games
  • computer games
  • round trip
  • ip networks
  • multi player
  • game based learning
  • virtual communities
  • congestion control
  • online communities
  • case study