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Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference.
Amna Khan
Farzana Hayat Ahmad
Muhammad Muddassir Malik
Published in:
Educ. Inf. Technol. (2017)
Keyphrases
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secondary school
student engagement
digital game based learning
digital games
learning algorithm
learning process
hong kong
multimedia
reinforcement learning
learning systems
computer science education
active learning
learning experience
student learning
virtual learning environments
game based learning