"Girls can't play": The effects of stereotype threat on females' gaming performance.
Linda K. KayeCharlotte R. PenningtonPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- interaction effects
- gender differences
- computer based instruction
- high school students
- game players
- statistically significant
- pedagogical agents
- cooperative learning
- middle school
- high school
- computer games
- information technology
- countermeasures
- real time
- video games
- digital games
- game play
- college students
- online game
- young children
- learning process
- cooperative
- multi player
- data mining