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KING PONG: Towards the Inclusion of Impaired Users in Computer Games.
Apostolos Stamou
Anthony Savidis
Constantine Stephanidis
Published in:
ERCIM News (2007)
Keyphrases
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computer games
video games
digital storytelling
educational games
user interaction
end users
user interface
game play
game design
social media
educational software
multimedia
social networks
serious games
game playing
game based learning
interactive storytelling