Gamification for Education of the Digitally Native Generation by Means of Virtual Reality, Augmented Reality, Machine Learning, and Brain-Computing Interfaces in Museums.
Olga BarkovaNatalia PysarevskaOleg AlieninSerhii HamotskyiNikita GordienkoVladyslav SarnatskyiVadym OvcharenkoMariia TkachenkoYuri G. GordienkoSergii G. StirenkoPublished in: CoRR (2018)
Keyphrases
- augmented reality
- virtual reality
- machine learning
- virtual reality technology
- virtual environment
- serious games
- human computer interactions
- learning games
- computer animation
- mixed reality
- photorealistic
- virtual world
- virtual objects
- three dimensional
- markerless
- computer graphics
- real environment
- real scenes
- distance learning
- higher education
- virtual humans
- camera tracking
- head mounted display
- interactive virtual
- tangible user interface
- live video
- multi user
- medical images