A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation.
Robert SalayMark ClaypoolPublished in: CHI PLAY (Companion) (2020)
Keyphrases
- semi automatic
- labor intensive
- manual annotation
- computer networks
- cooperative game
- resource utilization
- network structure
- network traffic
- video games
- neural network
- computer games
- error prone
- data transfer
- cooperative
- load balance
- fully automatic
- complex networks
- virtual world
- communication networks
- nash equilibrium
- educational games
- virtual environment
- wireless sensor networks