Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames.
Sofia PescarinDelfina Sol Martinez PandianiPublished in: XR (2) (2022)
Keyphrases
- video games
- educational games
- social factors
- game engine
- game based learning
- secondary education
- factors that influence
- serious games
- learning experience
- mathematics learning
- main factors
- game design
- environmental factors
- quest atlantis
- educational video games
- authoring tool
- individual level
- affective computing
- game play
- game development
- computer games
- learning achievement
- human problem solving
- digital games
- middle school
- instructional materials
- learning tools
- learning technologies
- instructional design
- e learning
- cognitive tools
- virtual learning environments
- educational software
- technology enhanced learning