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Implementation of the STEAM method, through emerging technologies such as the metaverse, to motivate high school students to investigate and use technology to solve problems in their environment.

Tito Alberto NunciraNormaris Rodriguez-HdezGina EcheverryLucila ParamoJose RamirezLisette Agosto CintronMonica Andrea LopezSamuel Alejandro NunciraYeison Javier FonsecaMaria Eugenia Lambertinez
Published in: GHTC (2023)
Keyphrases
  • emerging technologies
  • databases
  • machine learning
  • virtual world
  • high school students