Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game.
Geoff KaufmanMary FlanaganSukdith PunjasthitkulPublished in: CHI (2016)
Keyphrases
- game play
- human computation
- imperfect information
- multi player
- computer games
- role playing game
- repeated games
- human players
- game playing
- two player games
- board game
- game mechanics
- video games
- social dynamics
- social interaction
- boolean games
- game theoretic
- card game
- computer poker
- game theory
- educational games
- game players
- social media
- social networks
- positive attitude
- minimax search
- pure nash equilibria
- virtual world
- social norms
- massively multiplayer online role playing games
- game design
- moving objects
- social factors
- digital games
- learning community
- learning processes
- social networking
- evaluation function