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Interacting with Videogames in Adolescence: Effects of Graphic Visualization on Perceived Presence and Visuospatial Competences.
Luca Milani
Stefano Ambrosioni
Paola Di Blasio
Published in:
eHealth 360° (2016)
Keyphrases
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video games
learning achievement
learning experience
positive effects
game play
game design
educational games
authoring tool
computer games
game based learning
game playing
visualization tool
information systems
learning process
collaborative learning
secondary education