Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like system.
Doron FriedmanRobert LeebLarisa DikovskyMiriam ReinerGert PfurtschellerMel SlaterPublished in: GRAPP (AS/IE) (2007)
Keyphrases
- virtual reality
- virtual environment
- brain computer interface
- virtual world
- motor imagery
- virtual reality technology
- signal processing
- computer graphics
- physical environment
- augmented reality
- virtual space
- human body
- multi user
- virtual characters
- virtual objects
- interactive virtual
- virtual humans
- virtual museum
- eeg data
- eeg signals
- brain signals
- virtual training
- event related potentials
- three dimensional
- haptic interaction
- role play
- pattern recognition
- virtual reality environments
- vision system
- real time