Networked multiplayer cooperative interaction using decoupled motion control method in a shared virtual environment with haptic, visual and movement feedback.
Guanyang LiuKeke LuPublished in: Comput. Animat. Virtual Worlds (2013)
Keyphrases
- haptic feedback
- virtual environment
- control method
- cooperative
- serious games
- control algorithm
- visual feedback
- adaptive control
- virtual reality
- control strategy
- virtual world
- haptic interaction
- computer graphics
- control system
- pid controller
- physical environment
- fuzzy control
- grey prediction
- virtual characters
- desired trajectory
- haptic device
- image sequences
- interaction model
- fuzzy pid control
- fuzzy controller
- virtual humans
- dc dc converter
- human motion
- multi agent systems
- camera motion
- force feedback
- computer games
- humanoid robot
- end effector
- fuzzy pid
- real time
- manufacturing systems
- motion capture
- natural interaction
- control scheme
- computer vision