Real-time sensory substitution to enable players who are blind to play video games using whole body gestures.
Tony MorelliEelke FolmerPublished in: FDG (2011)
Keyphrases
- video games
- playing games
- game play
- real time
- game playing
- game players
- game mechanics
- game design
- multi player
- game developers
- educational games
- learning experience
- computer games
- quest atlantis
- board game
- online game
- learning tools
- human players
- vision system
- hidden markov models
- serious games
- general game playing
- game based learning
- imperfect information
- computer supported collaboration
- game engine
- sign language
- game development
- human robot interaction
- gesture recognition
- game theory
- learning styles
- learning environment
- machine learning