Integration of P2P and Clouds to support Massively Multiuser Virtual Environments.
Emanuele CarliniMassimo CoppolaLaura RicciPublished in: NETGAMES (2010)
Keyphrases
- virtual environment
- virtual world
- computer graphics
- virtual reality
- multi user
- interaction model
- collision detection
- synthetic characters
- physical environment
- serious games
- peer to peer
- learning processes
- virtual characters
- virtual learning environments
- information systems
- cloud computing
- three dimensional
- image processing