A mobile VR-based respiratory biofeedback game to foster diaphragmatic breathing.
Christoph RockstrohJohannes BlumAnja S. GöritzPublished in: Virtual Real. (2021)
Keyphrases
- mobile games
- virtual world
- virtual reality
- mobile phone
- nash equilibrium
- video games
- respiratory motion
- mobile devices
- mobile applications
- computer games
- game theory
- virtual environment
- imperfect information
- educational games
- mobile computing
- game play
- virtual space
- game playing
- mobile networks
- serious games
- game design
- smart phones
- mobile users
- mobile learning
- organ motion
- mobile environments
- nash equilibria
- handheld devices
- computing environments
- motion compensation
- learning games
- haptic device