Videogames as Remediated Memories: Commodified Nostalgia and Hyperreality in Far Cry 3: Blood Dragon and Gone Home.
Robin J. S. SloanPublished in: Games Cult. (2015)
Keyphrases
- video games
- game play
- learning experience
- computer games
- game design
- authoring tool
- educational games
- game playing
- learning tools
- game engine
- middle school
- content addressable
- game based learning
- serious games
- computer supported collaboration
- secondary education
- case study
- home care
- associative memory
- learning outcomes
- video sequences