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A System to Reduce Discomfort of Taunted Player in Multiplayer Online Games.

Toshiki GotoYu Shibuya
Published in: HCI (31) (2020)
Keyphrases
  • multiplayer online games
  • database
  • cooperative
  • significantly reduced
  • data sets
  • real world
  • machine learning
  • multiscale
  • imperfect information