Reaching movements to augmented and graphic objects in virtual environments.
Andrea H. MasonMasuma A. WaljiElaine J. LeeChristine L. MacKenziePublished in: CHI (2001)
Keyphrases
- virtual environment
- virtual objects
- virtual reality
- physical environment
- computer graphics
- virtual world
- multi user
- role play
- virtual space
- d objects
- bounding box
- virtual characters
- collision detection
- virtual agents
- serious games
- virtual learning environments
- real time
- learning processes
- learning strategies
- real world