Navigation modes in virtual environments: walking vs. joystick.
Peng PengBernhard E. RieckeBetsy WilliamsTimothy P. McNamaraBobby BodenheimerPublished in: APGV (2008)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- physical environment
- collision detection
- virtual characters
- learning processes
- virtual humans
- virtual objects
- humanoid robot
- serious games
- virtual learning environments
- role play
- synthetic characters
- virtual space
- virtual training
- real time
- interaction model
- real environment
- augmented reality
- learning styles
- online learning
- mobile robot