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Startup workplace, mobile games, and older adults: a practical guide on UX, usability, and accessibility evaluation.

André de Lima SalgadoFernanda Maciel FedericiRenata Pontin de Mattos FortesVivian Genaro Motti
Published in: SIGDOC (2019)
Keyphrases
  • web accessibility
  • older adults
  • mobile games
  • user experience
  • smart home
  • government services
  • computer literacy
  • user groups
  • language learning
  • assistive technology
  • information technology
  • cognitive load