Validation of Serious Games Attributes Using the Technology Acceptance Model.
Amri YusoffRichard CrowderLester GilbertPublished in: VS-GAMES (2010)
Keyphrases
- collaborative learning
- serious games
- virtual environment
- educational games
- video games
- game engine
- design principles
- intelligent tutoring
- game play
- game design
- virtual characters
- usability testing
- learning scenarios
- communication skills
- computer games
- game development
- social skills
- data structures and algorithms
- educational tools
- perceived usefulness
- user interface
- case study
- database
- user acceptance
- technology adoption
- information quality
- databases