Physiological Computing Gaming - Use of Electrocardiogram as an Input for Video Gaming.
Adam ChecDominika OlczakTiago FernandesHugo FerreiraPublished in: PhyCS (2015)
Keyphrases
- computer games
- video sequences
- video data
- virtual environment
- educational games
- video games
- video segmentation
- video content
- real time
- neural network
- heart rate
- data sets
- digital video
- video analysis
- video surveillance
- multimedia
- temporal information
- human activities
- video shots
- video frames
- video processing
- physiological signals
- multi player
- mobile games