Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning.
Frank G. GlavinMichael G. MaddenPublished in: CoRR (2018)
Keyphrases
- reinforcement learning
- video games
- computer games
- learning agents
- machine learning
- action sets
- educational games
- neural network
- function approximation
- state space
- reinforcement learning algorithms
- learning capabilities
- dynamic programming
- game theory
- optimal policy
- serious games
- game play
- model free
- adaptive control
- temporal difference
- game development
- multi agent reinforcement learning
- game ai