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Active video games in schools to enhance children's physical activity.
Joao do Carmo
Ricardo Gonçalves
Rui Batalau
Jose Guilherme
Antonio L. Palmeira
Published in:
SeGAH (2013)
Keyphrases
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video games
physical activity
educational games
computer games
mathematics learning
learning experience
game play
heart rate
game design
commercial games
high school
playing games
game playing
wearable sensors
learning tools
primary school
serious games
young children
learning strategies
metadata