New perspectives on the prevalence and associated factors of gaming disorder in Hong Kong community adults: A generational approach.
Hsin-yi WangCecilia ChengPublished in: Comput. Hum. Behav. (2021)
Keyphrases
- hong kong
- game based learning
- higher education
- university of hong kong
- factors affecting
- internet banking
- learning technologies
- primary school
- virtual environment
- information literacy
- young children
- age groups
- virtual classroom
- factors that affect
- machine learning
- secondary school
- chinese language
- statistically significant
- financial news