Hybrid system for video game recommendation based on implicit ratings and social networks.
Javier Pérez-MarcosLucía Martín GómezDiego M. Jiménez-BravoVivian F. López BatistaMaría N. Moreno GarcíaPublished in: J. Ambient Intell. Humaniz. Comput. (2020)
Keyphrases
- video games
- social networks
- learning experience
- explicit feedback
- educational games
- collaborative filtering
- social network analysis
- computer games
- game design
- social networking
- game playing
- game play
- social interaction
- online social networks
- link prediction
- learning tools
- social media
- game based learning
- reputation systems
- user preferences
- expert systems
- information diffusion
- user similarity
- commercial games
- serious games
- game engine
- social network data
- social networking sites
- community detection