A Generic Metamodel for Cognitive-Affective Training of Users Using Serious Games.
Claudia Yamile Gómez LlanezPaola VallejoJosé AguilarPublished in: CLEI (2023)
Keyphrases
- serious games
- metamodel
- usability testing
- social skills
- virtual environment
- modeling language
- development process
- video games
- model driven
- computer games
- design principles
- black box
- uml profile
- educational games
- game design
- learning processes
- communication skills
- game engine
- user interface
- data model
- software systems
- life cycle
- design patterns
- learning scenarios
- game development
- learning experience
- intelligent tutoring
- expert systems
- development processes
- database
- reinforcement learning
- learning algorithm