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Investigating m-health gamification rewards elements for adults 50+.
Michelle Mayumi Tizuka
Esteban Walter Gonzalez Clua
Luciana Cardoso de Castro Salgado
Published in:
SeGAH (2020)
Keyphrases
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reinforcement learning
health care
information systems
neural network
markov decision processes
user experience
young children
adult learning
databases
information retrieval
e learning
bandit problems
multi armed bandits