Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds.
Sean OxspringBen KirmanOlivier SzymanezykPublished in: Advances in Computer Entertainment (2013)
Keyphrases
- video games
- game play
- learning experience
- game mechanics
- game players
- computer games
- game playing
- game design
- game engine
- serious games
- playing games
- countermeasures
- educational games
- learning tools
- visual information
- software systems
- wide variety
- low level
- visual features
- game based learning
- imperfect information
- attitudes toward
- computer assisted language learning
- game development
- foreign language learning
- learning process