A Perception Mechanism for Two-dimensional Shapes in the Virtual World.
Jae-Woo ParkJong-Hee ParkPublished in: ICEIS (2) (2010)
Keyphrases
- medial axis
- virtual world
- virtual environment
- virtual reality
- virtual agents
- multi user
- physical world
- three dimensional
- multi dimensional
- game based learning
- mixed reality
- virtual objects
- social context
- virtual communities
- virtual learning environments
- virtual space
- visual perception
- virtual humans
- three dimensional objects
- shape analysis
- computer vision