Lessons learned from games for education.
W. Lewis JohnsonPublished in: SIGGRAPH Educators Program (2005)
Keyphrases
- lessons learned
- serious games
- digital games
- learning games
- future directions
- case study
- computer games
- games based learning
- e learning
- video games
- web based learning
- educational technology
- st century
- grounded theory
- game design
- blended learning
- distance education
- educational games
- higher education
- information and communication technologies
- mobile games
- distance learning
- quest atlantis
- participatory design
- game development
- design science
- language learning
- game theoretic
- game playing
- real world
- game theory
- lifelong learning
- imperfect information
- mobile learning
- game players
- problem based learning
- role play
- game play